Ultima VII: The Black Gate + Forge of Virtue

Golems: From Clay to Stone

by Castadon

Stone golems can be created from any hard rock. However, it is important to note that the enchantments require they be anthropomorphic in shape. Any other construct, or an incomplete one, will not be able to hold the creature together or permit locomotion. Once the sufficient amount of stone has been gathered and placed roughly in the shape of a man, thou must cast the Vas Rel Ailem spell (see appendix QQ for spell description) to form the rock into a person.

Needless to record, perhaps, the creature will barely resemble anything human, but will be able to function similarly. The next enchantment is Kal Mani (appendix QQ). This will "breathe life" into the newly created golems, or rather, breathe animation into them. Once created, each golem will have enough rudimentary intelligence to obey and respond to three single-word commands, or one extensive request of any length.

Appendix K: The Stone of Castambre. This mythological rock has legendary powers that permits one to shape and enchant stone -- and only stone -- to create golems by following only a single, short ritual instead of the lengthy and time-consuming process described in previous chapters. Though the Stone's existence has never been confirmed, there are also other purported powers that could make a risky investigation quite worth while. For additional information, see "The Stone of Castambre," by MacCuth.

   

Found a problem? Click here and let me know!

All Books from Ultima VII: The Black Gate + Forge of Virtue

Ultima VII: The Black Gate + Forge of Virtue

The Orb of the Moons glows, and the Avatar finds that a red moongate has appeared behind the house. The Avatar thus returns to Britannia through the moongate, and arrives in Trinsic, where he[7] meets Iolo. Iolo tells him that two centuries have passed since he left. The whole town is shocked due to a ritualistic murder that occurred the preceding night - the body of the blacksmith Christopher was found in the stable. Finnigan, Mayor of Trinsic, asks the Avatar to investigate the incident.

In Trinsic, the Avatar gets to meet several members of a new religious organization called the Fellowship. Eventually, in Britain, he meets Batlin, one of the founders of the Fellowship. He also meets Lord British, who urges the Avatar to join the Fellowship, which, according to him, has done a lot of good things. It also turns out most of the mages of the realm have gone completely insane without any good explanation, and their magic doesn't work as it should.

Forge of Virtue was an expansion pack that adds a quest to Ultima VII in which the Avatar must pass a series of tests to revalidate himself in the three principles of Truth, Love, and Courage, and destroy the last remnants of Exodus.

With the expansion, an earthquake takes place at the beginning of the game. After speaking to Lord British about the tremors, the player will be given free use of a ship called The Golden Ankh, and can visit the Isle of Fire to begin the expansion subquests. The Isle of Fire was previously the site of Castle Exodus in Ultima III, and reappears only during this game.

Launch Year: 1992
Ultima VII: The Black Gate + Forge of Virtue Cover

"Ultima VII: The Black Gate + Forge of Virtue" is a trademark of Origin Systems, Inc. All of the original content for this game is copyrighted to Origin Systems, Inc.

Content Sources:
http://www.notableultima.com

Disclaimer

This site contains content from a lot of games developed by other companies. All of this content is copyrighted to it's original creators. We don't own them and will try to provide and keep links to the original creators as accurate as we can. If you think we should remove any content from this site, please contact us.

All Original Content | © Copyright 2019-24 Books From Games