Thou might consider fishing to be an activity designed simply to feed thy familty. Daily thou takest thy fishing pole and trod to the lake in hopes of catching thy dinner. However, say I, fishing is much more!
A fisherman is much like a knight, off to conquer the terrible dragon. Certainly, the terrain is familiar, just as the knight's homeland is to him, but the contest is where the real comparison lies. While a knight carries with him a great and powerful sword, and fisherman must arm himself with a sturdy pole. Of course, another important weapon for the fisherman is his mind. He will need a keen sense of observation to aid him in his struggle against the slippery opponents.
The first thing he must do is search for a body of water where the fish are so common that they are forced to jump above the water simply to have room for the others. A lake or pond filled with fish will provide the wise fisherman a better opportunity for an encounter. And how does a fisherman catch his prey. Not by sitting idly by and waiting for them to jump into his pail! For once the creature grabs hold of the bait, the fisherman must fight and thrash his way, as if attacking the very beast, itself. Minutes seem to turn to hours as the warrior battles with his fish, until finally, all energy spent from both sides, the fish is dragged unwillingly into the waiting bucket. And then, the process must begin anew...
Ultima VII: The Black Gate + Forge of Virtue
Man Versus Fish: The Ultimate Conflict
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All Books from Ultima VII: The Black Gate + Forge of Virtue
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A Baker's Handbook
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A Complete Guide to Britannian Minerals, Precious, and Semi-Precious Stones
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A Guide to Childcare for the Rich and Famous
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A Short Treatise on Britannian Society
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Alagner's Book of Marvelous and Astonishing Things
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And Then There Was Karen...
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Artifacts of Darkness
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Birds of Britannia
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Black Moon, Red Day
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Blade of the Gryphon Barony
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Bloodied Blades and Buxom Beauties
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Book of Prophecy
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Brommer's Britannia
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Brommer's Fauna
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Brommer's Flora
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Chicken Raising
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Chitty-Chitty-Bang-Bang
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Codavar
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Collected Plays
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Converting Moongates to Thine Own Use
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Dolphin in the Dunes
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Enchanting Items for Household Use
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Encyclopedia Britannia Volume I. a - E.
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Encyclopedia Britannia Volume II. F - L.
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Encyclopedia Britannia Volume III. M - P.
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Encyclopedia Britannia Volume IV. Q - U.
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Encyclopedia Britannia Volume V. V - Z.
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Ethical Hedonism
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Everything an Avatar Should Know About Sex
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Follow the Stars
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Gargoyle Like Me
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Golems: From Clay to Stone
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Gone With the Wisp
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Hero Fertilizer
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Hither Comes the Rain
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How Death Affects Those Who Work Around It With Regularity
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How the West Was
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How to Conquer the World in Three Easy Steps
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Hubert's Hair-Raising Adventure
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I Am Not a Dragon
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Jesse's Book of Performance Art
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Karenna's Pregnancy Workout
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Karenna's Total Body Workout
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Karenna's Workout
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Key to the Black Gate
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Knight's Bridge in a Nutshell
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Landships
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Landships of War
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Logbook of Astelleron
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Lord British the Biography of Britannia's Longtime Ruler
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Magic and the Art of Horse-and-Wagon Maintenance
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Man Versus Fish: The Ultimate Conflict
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Mandibles
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Mempto Rays: A Qualitative Study in Metaparaphilosophical Radiation
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Milord Conduct
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Miscellaneous Cantrips
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Modern Necromancy
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Morgan's Guide to Unifinished Novels
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Murder by Mongbat
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My Cup Runneth Over
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My Notebook
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No One Leaves
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No Time to Dance
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No Way to Jump
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Observations of Black Rock
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On Acting
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One Hundred and One Ways to Cheat at Nim
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Outpost
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Pathways of Planar Travel
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Play Directing: Analysis, Communication and Style
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Records of the High Court of Yew
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Ribald Encounters
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Ringworld
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Ritual Magic
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Shoot the Moon
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Sir Kilroy
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Spring Planting, Autumnm Harvest
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Stealing the Wind
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Stranger in a Strange Land
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Struck Commander
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That Beer Needs a Head on It!
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The Accedens of Armoury
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The Apothecary's Desk Reference
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The Art of Field Dressing
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The Bioparaphysics of the Healing Arts
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The Black Compendium
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The Blacksmith's Handbook
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The Book of Circles
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The Book of Forgotten Mantras
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The Book of the Fellowship
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The Carver Chronicles
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The Compleate History of the Lute
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The Dark Core of Exodus
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The Day It Didn't Work
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The Dragon Compendium
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The Five Stages of Lawn Care
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The Forest of Yew
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The History of Stonegate
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The Hundred and Eleven Year, Three-Month, Seven-Day War
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The Intrinsic Complexities of Investigating a New Species of Flora in the Land of Britannia
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The Journal of Garret Moore
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The Knight and the Thief
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The Light Until Dawn
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The Provisioner's Guide to Useful Equipment
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The Scent of Valor
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The Silence of Chastity
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The Stone of Castambre
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The Summer of My Satisfaction
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The Symbology of Runes
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The Tome of the Dead
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The Transitive Vampire
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The Trio
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The Way of the Swallow
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The Winning Number
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The Wizard of Oz
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The Write Stuff
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Thirteen Months in a Year
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This Olde Ship
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Thou Art What Thee Eats
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Thy Message Received!
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To Be or Not to Be
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To the Death!
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Trees, and Then Some!
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Tren I, Ii, Iii, Iv . . . Xvii
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Two in the Fold
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Ultima: The Avatar Adventures
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Up Is Out
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Vargaz's Stories of Legend
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Vetrons Guide to Weapons and Armour
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Water on the Cat
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Weaving
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What a Fool Believes
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What Color Is Thy Blade?
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What Could Be Left but the Ashes
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When Starts the Adventure
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White Rain
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Why Good Mages Like Black Magic
Ultima VII: The Black Gate + Forge of Virtue
The Orb of the Moons glows, and the Avatar finds that a red moongate has appeared behind the house. The Avatar thus returns to Britannia through the moongate, and arrives in Trinsic, where he[7] meets Iolo. Iolo tells him that two centuries have passed since he left. The whole town is shocked due to a ritualistic murder that occurred the preceding night - the body of the blacksmith Christopher was found in the stable. Finnigan, Mayor of Trinsic, asks the Avatar to investigate the incident.
In Trinsic, the Avatar gets to meet several members of a new religious organization called the Fellowship. Eventually, in Britain, he meets Batlin, one of the founders of the Fellowship. He also meets Lord British, who urges the Avatar to join the Fellowship, which, according to him, has done a lot of good things. It also turns out most of the mages of the realm have gone completely insane without any good explanation, and their magic doesn't work as it should.
Forge of Virtue was an expansion pack that adds a quest to Ultima VII in which the Avatar must pass a series of tests to revalidate himself in the three principles of Truth, Love, and Courage, and destroy the last remnants of Exodus.
With the expansion, an earthquake takes place at the beginning of the game. After speaking to Lord British about the tremors, the player will be given free use of a ship called The Golden Ankh, and can visit the Isle of Fire to begin the expansion subquests. The Isle of Fire was previously the site of Castle Exodus in Ultima III, and reappears only during this game.
"Ultima VII: The Black Gate + Forge of Virtue" is a trademark of Origin Systems, Inc. All of the original content for this game is copyrighted to Origin Systems, Inc.
Content Sources:http://www.notableultima.com