Legendary rock? Perhaps. Powerful relic? Definitely. The Stone Of Castambre -- named for the mage who is rumored to have enchanted and placed it -- is said to be located on the Isle of Fire, also the location of the Shrines of the Three Principles. Of course, since knowledge of the Isle has long since disappeared, knowledge of the infamous Stone is equally mysterious. However, through research and study of Castambre's diary I have brought to light a few clues to the Stone's whereabouts.
The major purpose of the Stone's power is to animate inanimate objects: statues, golems, tools, etc. In addition, shouldst the desired object be one already imbued with the power of conversation, the Stone will enhance such powers, giving the object, or rather, creature, independent thought. Historians claim that it is with this stone that Castambre concocted creatures of such deep personalities that, from behind a curtain, it was impossible to differentiated between a person and one of his creations.
But how do I capture this ability, I hear thee ask. First, assuming thou hast already discovered the Isle of Fire (no mean feat, I assure thee), thou must then search for the "pentacle of rocks" -- five boulders arranged as though they were vertices in a pentagram. In the center thou shouldst notice a sixth rock, from which grows a large, healthy tree -- the Tree of Life. This sixth rock is Castambre's Stone.
However, finding the Stone is only half the battle, for now thou must perform magicks beyonds the abilities of normal men. With a ... thou must.... ....... Once the "heart" has been placed within the "chest" of the creature, the ritual may begin. First, using perhaps the same pick, thou must strike the Tree hard enough to draw blood. Blood from a Tree, questions thee? Aye, I say, for this Tree is one of life and energy -- collected from the nutrients of the Stone, and bleed it does.
Some say thou wilt be able to hear the shrieks of pain from Castambre's Stone, but that rumor is waning. Thou wilt need enough of the Tree's life force to fill a bucket. After the blood has been properly contained, it must be spilled in five spots about the body of the stone creature as if the creature were Castambre's Stone and the puddles of blood the five rocks of the pentacle. In fact, it is necessary to set down five such small rocks to mark the location upon which the blood must be spilled.
Then must thou cast Vas Flam Uus (see detachable page at end of volume), setting fire to each of the puddles of blood. Following that must be chanted the sacred words gleaned from Castambre's journals (also on detachable page). Now that the creature is enchanted, of course, it will become necessary to instruct it, much as one educates a child. However, a stone golem will learn much more quickly...
Ultima VII: The Black Gate + Forge of Virtue
The Stone of Castambre
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All Books from Ultima VII: The Black Gate + Forge of Virtue
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A Baker's Handbook
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A Complete Guide to Britannian Minerals, Precious, and Semi-Precious Stones
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A Guide to Childcare for the Rich and Famous
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A Short Treatise on Britannian Society
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Alagner's Book of Marvelous and Astonishing Things
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And Then There Was Karen...
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Artifacts of Darkness
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Birds of Britannia
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Black Moon, Red Day
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Blade of the Gryphon Barony
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Bloodied Blades and Buxom Beauties
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Book of Prophecy
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Brommer's Britannia
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Brommer's Fauna
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Brommer's Flora
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Chicken Raising
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Chitty-Chitty-Bang-Bang
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Codavar
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Collected Plays
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Converting Moongates to Thine Own Use
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Dolphin in the Dunes
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Enchanting Items for Household Use
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Encyclopedia Britannia Volume I. a - E.
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Encyclopedia Britannia Volume II. F - L.
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Encyclopedia Britannia Volume III. M - P.
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Encyclopedia Britannia Volume IV. Q - U.
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Encyclopedia Britannia Volume V. V - Z.
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Ethical Hedonism
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Everything an Avatar Should Know About Sex
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Follow the Stars
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Gargoyle Like Me
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Golems: From Clay to Stone
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Gone With the Wisp
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Hero Fertilizer
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Hither Comes the Rain
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How Death Affects Those Who Work Around It With Regularity
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How the West Was
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How to Conquer the World in Three Easy Steps
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Hubert's Hair-Raising Adventure
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I Am Not a Dragon
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Jesse's Book of Performance Art
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Karenna's Pregnancy Workout
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Karenna's Total Body Workout
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Karenna's Workout
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Key to the Black Gate
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Knight's Bridge in a Nutshell
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Landships
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Landships of War
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Logbook of Astelleron
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Lord British the Biography of Britannia's Longtime Ruler
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Magic and the Art of Horse-and-Wagon Maintenance
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Man Versus Fish: The Ultimate Conflict
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Mandibles
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Mempto Rays: A Qualitative Study in Metaparaphilosophical Radiation
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Milord Conduct
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Miscellaneous Cantrips
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Modern Necromancy
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Morgan's Guide to Unifinished Novels
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Murder by Mongbat
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My Cup Runneth Over
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My Notebook
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No One Leaves
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No Time to Dance
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No Way to Jump
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Observations of Black Rock
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On Acting
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One Hundred and One Ways to Cheat at Nim
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Outpost
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Pathways of Planar Travel
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Play Directing: Analysis, Communication and Style
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Records of the High Court of Yew
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Ribald Encounters
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Ringworld
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Ritual Magic
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Shoot the Moon
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Sir Kilroy
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Spring Planting, Autumnm Harvest
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Stealing the Wind
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Stranger in a Strange Land
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Struck Commander
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That Beer Needs a Head on It!
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The Accedens of Armoury
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The Apothecary's Desk Reference
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The Art of Field Dressing
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The Bioparaphysics of the Healing Arts
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The Black Compendium
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The Blacksmith's Handbook
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The Book of Circles
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The Book of Forgotten Mantras
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The Book of the Fellowship
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The Carver Chronicles
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The Compleate History of the Lute
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The Dark Core of Exodus
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The Day It Didn't Work
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The Dragon Compendium
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The Five Stages of Lawn Care
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The Forest of Yew
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The History of Stonegate
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The Hundred and Eleven Year, Three-Month, Seven-Day War
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The Intrinsic Complexities of Investigating a New Species of Flora in the Land of Britannia
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The Journal of Garret Moore
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The Knight and the Thief
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The Light Until Dawn
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The Provisioner's Guide to Useful Equipment
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The Scent of Valor
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The Silence of Chastity
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The Stone of Castambre
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The Summer of My Satisfaction
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The Symbology of Runes
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The Tome of the Dead
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The Transitive Vampire
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The Trio
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The Way of the Swallow
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The Winning Number
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The Wizard of Oz
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The Write Stuff
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Thirteen Months in a Year
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This Olde Ship
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Thou Art What Thee Eats
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Thy Message Received!
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To Be or Not to Be
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To the Death!
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Trees, and Then Some!
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Tren I, Ii, Iii, Iv . . . Xvii
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Two in the Fold
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Ultima: The Avatar Adventures
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Up Is Out
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Vargaz's Stories of Legend
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Vetrons Guide to Weapons and Armour
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Water on the Cat
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Weaving
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What a Fool Believes
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What Color Is Thy Blade?
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What Could Be Left but the Ashes
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When Starts the Adventure
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White Rain
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Why Good Mages Like Black Magic
Ultima VII: The Black Gate + Forge of Virtue
The Orb of the Moons glows, and the Avatar finds that a red moongate has appeared behind the house. The Avatar thus returns to Britannia through the moongate, and arrives in Trinsic, where he[7] meets Iolo. Iolo tells him that two centuries have passed since he left. The whole town is shocked due to a ritualistic murder that occurred the preceding night - the body of the blacksmith Christopher was found in the stable. Finnigan, Mayor of Trinsic, asks the Avatar to investigate the incident.
In Trinsic, the Avatar gets to meet several members of a new religious organization called the Fellowship. Eventually, in Britain, he meets Batlin, one of the founders of the Fellowship. He also meets Lord British, who urges the Avatar to join the Fellowship, which, according to him, has done a lot of good things. It also turns out most of the mages of the realm have gone completely insane without any good explanation, and their magic doesn't work as it should.
Forge of Virtue was an expansion pack that adds a quest to Ultima VII in which the Avatar must pass a series of tests to revalidate himself in the three principles of Truth, Love, and Courage, and destroy the last remnants of Exodus.
With the expansion, an earthquake takes place at the beginning of the game. After speaking to Lord British about the tremors, the player will be given free use of a ship called The Golden Ankh, and can visit the Isle of Fire to begin the expansion subquests. The Isle of Fire was previously the site of Castle Exodus in Ultima III, and reappears only during this game.
"Ultima VII: The Black Gate + Forge of Virtue" is a trademark of Origin Systems, Inc. All of the original content for this game is copyrighted to Origin Systems, Inc.
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