Ultima VII: The Black Gate + Forge of Virtue

Vetrons Guide to Weapons and Armour

Their effectiveness and value

Here is listed, for easy comparison, the various weapons and their effect upon opponents:

Axe, two-handed: 10
Blowgun: 1, can be used with poison or sleep
Bow: 8
Cannon: 90
Club: 2
Crossbow: 10
Dagger: 1
Halberd: 10
Hammer: 4
Hammer, two-handed: 9
Knife: 2
Mace: 5
Main gauche: 2
Morningstar: 5
Powder keg: 16
Sling: 3
Sword: 6
Sword, two-handed: 11
Throwing axe: 4
Torch: 3
Triple crossbow: 28
Whip: 4

Armour and shields and their protection effectiveness are described here to permit the informed soldier the opportunity to select the armour best suited to his or her fighting style:

Buckler: 1
Chain armour: 2
Chain coif: 2
Chain leggings: 2
Crested helm: 3
Curved heater: 3
Gauntlets: 2
Gorget: 3
Great helm: 4
Greaves: 2
Kidney belt: 1
Leather armour: 1
Leather boots: 1
Leather collar: 1
Leather gloves: 1
Leather helm: 1
Leather leggings: 1
Plate armour: 4
Plate leggings: 3
Scale armour: 2
Spiked shield: 2
Wooden shield: 2

Here is a list of the better-known enchanted weapons:

Magic arrow: +4
Magic axe: 8, can be thrown
Magic bow: 12
Magic sword: 7, very accurate
Glass sword: 127, breaks

Enchanted armour:

Magic armour: 5
Magic gauntlets: 3
Magic gorget: 4
Magic helm: 5
Magic leggings: 4
Magic shield: 4

Rarities and oddities of Britannia:

Fellowship staff: 6
Fire sword: 8
Musket: 9
B.R. sword: unknown

All of the items listed in the final category are either unique items, or legendary items. Their usefulness in combat has not yet been explored fully.

   

Found a problem? Click here and let me know!

All Books from Ultima VII: The Black Gate + Forge of Virtue

Ultima VII: The Black Gate + Forge of Virtue

The Orb of the Moons glows, and the Avatar finds that a red moongate has appeared behind the house. The Avatar thus returns to Britannia through the moongate, and arrives in Trinsic, where he[7] meets Iolo. Iolo tells him that two centuries have passed since he left. The whole town is shocked due to a ritualistic murder that occurred the preceding night - the body of the blacksmith Christopher was found in the stable. Finnigan, Mayor of Trinsic, asks the Avatar to investigate the incident.

In Trinsic, the Avatar gets to meet several members of a new religious organization called the Fellowship. Eventually, in Britain, he meets Batlin, one of the founders of the Fellowship. He also meets Lord British, who urges the Avatar to join the Fellowship, which, according to him, has done a lot of good things. It also turns out most of the mages of the realm have gone completely insane without any good explanation, and their magic doesn't work as it should.

Forge of Virtue was an expansion pack that adds a quest to Ultima VII in which the Avatar must pass a series of tests to revalidate himself in the three principles of Truth, Love, and Courage, and destroy the last remnants of Exodus.

With the expansion, an earthquake takes place at the beginning of the game. After speaking to Lord British about the tremors, the player will be given free use of a ship called The Golden Ankh, and can visit the Isle of Fire to begin the expansion subquests. The Isle of Fire was previously the site of Castle Exodus in Ultima III, and reappears only during this game.

Launch Year: 1992
Ultima VII: The Black Gate + Forge of Virtue Cover

"Ultima VII: The Black Gate + Forge of Virtue" is a trademark of Origin Systems, Inc. All of the original content for this game is copyrighted to Origin Systems, Inc.

Content Sources:
http://www.notableultima.com

Disclaimer

This site contains content from a lot of games developed by other companies. All of this content is copyrighted to it's original creators. We don't own them and will try to provide and keep links to the original creators as accurate as we can. If you think we should remove any content from this site, please contact us.

All Original Content | © Copyright 2019-24 Books From Games